![cave story theme in smash cave story theme in smash](https://i.ytimg.com/vi/Q28hK5AwhUk/maxresdefault.jpg)
A reference to a field move Paper Mario can use in Paper Mario that allows him to travel faster.īrings out his hammer and whacks the opponent. It can be cancelled at any time by jumping. Spins around and attacks the enemy, in a similar manner to Mega Man's dash attack. A good juggling tool.Ī downward jab with his hammer. Can kill at the edge of Final Destination at around 150%.Īn upward poke with his hammer. Punches twice then hits the opponent with a hammer.Ī wheel kick similar to Mario's but slightly weaker. If the partners take enough damage (about 30%), they are temporarily defeated (with the x mark appearing over them like in Paper Mario) and Paper Mario cannot use them for 5 seconds. Once a partner is summoned, they stay behind Paper Mario until another partner is summoned, Paper Mario is KO'd, or the game ends.In all of his hammer moves, only the hammer portion deals damage, the handle does not.Poor weight, making him one of the lightest characters in the game.Average air speed with great air acceleration but poor falling speed, making him a floaty.Average speed that's slightly faster than Mario's, but has one of the worst traction in the game.This references the flipping ability in Super Paper Mario When dodging, a mouse highlights over Mario and brings him out, then back into the second dimension.When Paper Mario runs, Dashell temporarily appears.
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Whenever Paper Mario charges a Smash Attack, the action command interface appears above him.Paper Mario's design comes from his appearance in Super Paper Mario.Paper World (idk what it's actually called) 2.8 Classic Mode: Opening the Thousand-Year Door.